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Rimworld best weapons pack
Rimworld best weapons pack






If it is not one of the listed values at 3, 12, 25, or 40 tiles, it is linearly interpolated between the nearest point above and the nearest point below the current range. Weapon Accuracy: Is the weapon accuracy of the weapon at that range.Range: Is the distance in tiles between the shooter and the target.Shooting Accuracy: Is the stat of the shooting pawn.Ranged weapon accuracy follows the following equation:Īccuracy = ( Shooting Accuracy Range × Weapon Accuracy × Weather × Smoke × Cover) + Combat in Darkness

rimworld best weapons pack

Also Genes#Nearsighted info? Also ShootingAccurac圜hildFactor (verify in game, not just xml). Reason: Needs to be double checked and what happens at ranges beyond 40 tiles for weapon accuracy? Where is body size of target applied? Also Combat in Darkness precept effect needs info. You can help RimWorld Wiki by expanding it. Note that NPCs will never target another pawn while engaged in melee. Ranged weapons wielders cannot fire at targets that in melee range of themselves, but can target more distant enemies while engaged in melee. It will never fire at a target 17 tiles away, but at a range of 14 tiles, its accuracy will be 2/13 of the way between the Short and Medium range accuracy values, or 85%. For example, a pump shotgun, with a maximum range of 15.9 tiles, a Short range accuracy of 87% and a Medium range accuracy of 77%. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. Between those ranges, the accuracy of the weapon is linearly interpolated. The ranges are measured in tiles and correspond to:Įvery ranged weapon has an accuracy for each range point. This optimum DPS is then affected by accuracy to determine the actual DPS on target. Max DPS = (Damage × Burst Shot Count) ÷ ((Ranged Cooldown ( ticks) + Warm-up ( ticks) + (Burst Time ( ticks) * (Burst Count - 1)) ÷ 60) Thus optimum DPS is determined by the following equation: Once this cycle is complete, the process repeats. The time this takes depends on the cooldown time of the weapon, multiplied by the Ranged Cooldown Multiplier stat of the shooter. During this period the shooter will remain stationary. Once firing is complete, a cooldown occurs. There is a short delay, called "burst ticks", after every shot in the burst but the last. A burst will also end early if the target dies or is destroyed. Once begun, firing can't be interrupted manually, however it can be interrupted, such as by stunning. The number of shots in a burst is determined by the weapon type and cannot be changed. Ranged weapons either fire a single shot or a number of shots in sequence called a burst. Once aiming has finished, the pawn will fire the weapon. During this time, the firing action can be canceled. The wedge slowly thins until it disappears and the shot or burst is fired. The remaining until firing is displayed by a translucent white wedge displayed in front of the shooter. The time this takes depends on the aiming time of the weapon, multiplied by the aiming time stat of the shooter. During this period the shooter will remain stationary and aim at the target before firing.

rimworld best weapons pack

Once a target is selected, and the shooter is in range, the firing cycle of ranged weapons can be broken down into three phases. A ranged weapon's accuracy and damage are also affected by its quality level. Range weapons consist mostly of firearms, as well as explosives, other non-gunpowder weapons like bows and throwing spears, and more advanced weapons like the charge rifle. Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane.

rimworld best weapons pack

Weapons stored in a shelf will not deteriorate, even if left outside. If left exposed with no roof, a weapon on the ground will deteriorate until it disintegrates without a trace.








Rimworld best weapons pack